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These are some of the stories we already helped to tell

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Environment design
App
Interactive video mapping
Content production
Augmented reality
Virtual reality
Islamic Bath and Barreto's Stately Home

Municipality of Loulé

A ruined building and a large yard hid the structures of a 16th-century manor house. Hidden beneath the floors of this house, a Hammam was discovered, in other words, an Islamic public bath complex, unique in Portugal for its state of conservation. An important chapter in the history of Loulé.

099 - Banhos Islâmicos
Museum of Archeology and Ethnography of Elvas

Municipality of Elvas

It's the largest museum of its theme present in Alentejo. A museographic and digital environment project, interconnecting the past, the present, people and objects.

100 - MAE Elvas
Côa Museum

Côa Parque Foundation

A digital narrative, which works as a new layer of knowledge about the existing exhibition route in the Museum.

120 - Museu do Côa
Slave Market

Municipality of Lagos

An obscure past, which must exist, transformed into a space of memory.

130 - Mercado dos Escravos
Ernesto Korrodi's Office

Municipality of Leiria

A working table with which all visitors can interact and get to know the person and his work.

140 - Gabinete Ernesto Korrodi
Talha Wine Interpretation Center

Municipality of Vidigueira

A space for disseminating know-how that is more than 2.000 years old: the production of Talha Wine.

150 - CIVT
Matosinhos Art: 25 years Exhibition

Municipality of Matosinhos

An app that allows you to bring the paintings in the municipal art collection to life.

160 - Matosinhos Art
Fisharium

Pavilion of Knowledge

An experience that invites children and adults alike to dive into the depths of the sea, hitching a ride on the 5 senses.

170 - Fishanário
Casa Rézio House-Museum

Municipality of Borba

The former Rézio family Cellar has been adapted and transformed into a space for sharing knowledge about the process of producing Talha Wine, which has been carried out there for decades.


190 - Casa Rezio
Arraiolos through centuries

Municipality of Arraiolos

A direct window to the past, with a 3D atmosphere recreation of the town square of the 14th, 16th and 20th century.

200 - Arraiolos
Bispo Go! Gamified Circuits

Municipality of Vila do Bispo

An app developed to help and challenge inhabitants and tourist to conquer the town.

210 - BispoGo
Exhibition "Children Among Children"

Municipality of Ourém

A narrative developed around the dining table, due to its importance in the family and daily life of a Portuguese family.

220 - Ourém Entre Crianças
40 Years Annuversity of the Algarve

University of the Algarve

An itinerant and interactive exhibition, articulated around two major themes: the Past and the Future.

230 - Univ Algarve
Fashion in the Sky

Amoreiras Shopping Center

An imaginary portal that allows visitors to interact with mannequins, which are suspended from the central skylight of the shopping centre.

240 - Amoreiras
Aluminium Booth

Dusseldorf, Germany

An innovative stand for Navarra Aluminium, which made a difference at the Messe Dusseldorf Fair.

250 - Aluminium Messe
Portimão Museum

Municipality of Portimão

An augmented reality app, which takes us beyond the space in which the story is told.

260 - Museu Portimão
40 Years of the Constitution

Portuguese Parliament

The temporary exhibition on the 40 years of the Portuguese constitution featured an enlarged book and interactive video mapping.

270 -  Assembleia
Quinta da Regaleira

Municipality of Sintra | Parques-Sintra

An augmented reality app, that plays the role of a guide.

280 - Regaleira

These are some of the funded projects we have underway

Between Mnemosine e Terpsícore - Heritage and dance for the promotion of critical thinking


The Project


The project aims to promote critical thinking skills and stimulate creativity among students aged 14 to 18, based on visits to National Palaces, with contemporary dance as a mediation tool.



It will take place in National Sintra Palace, in Portugal, and in the Wilanow Palace Museum, in Poland, and it also aims to strengthen the participation of local communities in sites hitherto visited mostly by international tourism.

Partners

This partnership involves the National Palace of Suntra; The Wilanow Palace-Museum, in Warsaw; The Monte da Lua School Grouping from Sintra; The LXXXVI Liceum Ogólnokształcące im. Batalionu "Zośka", from Varsóvia; the contemporary dance association Meet Share Dance, based in Madrid; and the Portuguese company byAR, a specialist in the development of applications and solutions based on immersive augmented reality.



The project started in March 2021 and will run for two years. The funding is provided by the European Union.

Funded projects

LEIA - Integrated action for the leather goods sector


The project


The project envisages designing, developing and testing a new professional profile and training opportunities, based on innovative technology-based methodologies and work-based learning, combined with mobility actions for trainers and trainees, in line with the real needs of companies.



It foresees dissemination at national and European level, boosting the capacity to create a high quality workforce, promoting the entrepreneurship of new designers, new talents and the development of a new generation of highly skilled leather goods manufacturers, oriented towards high quality products to strengthen the high added value leather goods sector across Europe.

Partners

This partnership involves four vocational training entities from Portugal, Italy, Spain and Romania, in cooperation with two leather goods manufacturers from Portugal and Italy, Belcinto and Leu Locati, and a company specialist in advanced learning technologies, byAR, who decided to work towards developing innovative responses to education and vocational training. 



The project started in October 2019 and ends in March 2022. Co-funded by the European Union. 

Funded projects

HOUDINI - Immersive content for heritage with history


The project


The Houdini project aims to boost the tourism sector, providing immersive and interactive experiences, either in person or remotely, through augmented reality technology and voice interaction.



This service will be available both for users physically present and via streaming service. The aim is to design a solution that allows visitors (in person or via the Internet) to a cultural heritage site (palace, castle, etc.) to observe, in augmented reality, contextualized representations (or recreations of historical scenes) and ask about the historical past of these sites.



This information may be provided by historical characters who have permanently inhabited the site or temporarily visited it, according to current historical records. These characters should be very realistic (physiognomy, clothing, facial features, etc.).

Partners

This partnership involves byAR, Instituto Politécnico of Viana do Castelo, Voice Interaction and the Côa Parque Foundation.



The project started in March 2021 and ends in June 2023. Financed by the European Union.

Funded projects

Shoes (Choose) Your Life - A new educational approach to STEAM jobs 


The project


SYL is focused on young between the 7th and 9th grade and aims at raising awareness for choosing an industry-based occupation.



It is intended to highlight today's modern, digital and "smart" industry and how it can attract young people within these ages within the framework of Industry 4.0.



The footwear industry is the selected sector of activity of this project, totally embracing the challenges of i4.0 and offering a wide range of STEAM (Scientific Technology Engineering Arts & Maths) occupations and opportunities for youngsters, allying talent, creativity and positive and critical attitude to a new generation high-end consumer goods manufacturing industry with high standards of employability.

Partners

This partnership involves the CTCP (Technological Center por Portuguese Shoes); schools from Portugal (Agrupamento de Escolas Oliveira Júnior), Italy (Istituto Omnicomprensivo Rosselli Rasetti) and Romania (Colegiul National Economic Gheorghe Chitu Cracovia); Think Young, a think tank for young people in Belgium; and byAR, a specialist the development of applications and solutions based on immersive augmented reality.



The project started in October 2021 and will run for two years. The funding is provided by the European Union.

Funded projects

SHOE 5.0 - Partnership for Footwear Industry 5.0 Readiness


The project


The project main goal is to prepare the EU footwear sector with the necessary skills to embrace the challenge of the transition towards a sustainable, human-centric and resilient industry, making use of the latest technologies and addressing the implementation of and Industry 5.0.



The action is aligned with the EU Pact for Skills for the Textile, Clothing, Leather and Footwear sectors (EU TCLF Pact for Skills) to upskill/reskill workers, allying benefits not only for workers, but also for the companies and society. The project outcomes will contribute to ensure that workers acquire the needed skills to support the green and digital transition in footwear factories across Europe.

Partners

The project consortium includes Edit Value® (Portugal), Centro Tecnológico do Calçado de Portugal (CTCP, Portugal), European Footwear Confederation (CEC, Belgium), Centro Tecnológico del Calzado de La Rioja (CTCR, Spain); Calzatureiro Scral Polytechnic (POLICALZ, Italy); Universitatea Tehnica Gheorghe Asachi Din Iasi (TUIASI, Romania); and Embracegadget, Lda (ByAr, Portugal).

Funded projects

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